Author: Epona

3D and UX Design for Games, VR and Animation

Position Relative Based Object Transitioner [Unity 3D, C#]

View post on imgur.com Jed Merrington (single_wave on Reddit) has posted object transitioner code to the Unity3D subreddit for other developers to use. Language: C# Pastebin link : http://pastebin.com/8siTfu9v You’ll find discussion about the code at the original reddit thread here. You can follow Jed’s games programming work via his website jedmerrington.co.uk Here’s another video example of the effect:  …
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October 4, 2015 0

128 Classic Seamless Textures from Pixar (Creative Commons 4.0)

Pixar has released its original seamless texture library for use in creative projects. You can preview the textures and download the entire library here.   License Information: Type: Creative Commons 4.0 International. Attribution requirements: You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in…
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August 20, 2015 0

3D Models for Medieval Settings (Creative Commons 3.0 and 0.0)

  Spent a day on opengameart.org looking for high quality 3D models for medieval settings, these were some of the most highly recommended (and most downloaded) models and model sets. Note: Most of these are going to be Blender files – fortunately Blender is free to install and use and there is a huge community supporting the software.…
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August 20, 2015 0

70 Chiptunes, Ambient and IDM tracks Free-to-Use

Mark Sparling has posted 70 music and ambient sound tracks for use in game projects. You can preview the lot on Soundcloud. Mark has posted a playlist of the tracks he thinks are the best on his website here: http://marksparling.com/free-music-2/ At the time of this writing you can still download all 70 tracks via this mediafire…
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August 18, 2015 0

Nearly 2000 Free Icons to Use in Your Game

Just discovered Game-icons.net and it is so wonderful. Search for icons by category on the right (Symbol, Action, Machine, etc). Icons are provided for use under the Creative Commons 3.0 BY License. If your browser can handle it you can see a full preview of most (all?) of their icons in one sheet here: http://game-icons.net/images/montages/game-icons.net.png Be…
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August 18, 2015 0

Kenney’s Roguelike 2D tiles and Modular Characters

In addition to the hundreds of free 2D assets already hosted at Kenny Game Assets, you’ll find a near complete kit for prototyping 2D roguelikes: Roguelike Caves and Dungeons Roguelike Indoors Roguelike RPG Pack   Roguelike Characters   As always with free-to-use content, please credit the creator! ((And if you have any questions about the…
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August 18, 2015 0

Electronic Music, Free to Use (With Credit to Artist)

Jack Blake (Avaren) has posted 20+ electronic tracks for use in games. As these tracks are listed under a Creative Commons license, you are free to use these tracks for whichever project you feel they would be good for. All Jack asks is that you credit him for the use of his music. Enjoy! Electronic…
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August 17, 2015 0

Indie Bits is Changing: More Indie, Less Epona

Towards the end of 2012 I got hit with some kind of nervous system attack that shut me down completely. Brain, body, the whole shebang. I’ve recovered most brain/body function by now – but can only manage to type for about an hour a day before getting completely exhausted (something about the energy required to power brain…
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May 16, 2013 9

You Dont Go Indie for the Steady Paycheck

  Asking whether independent game development is a realistic thing to do with your life is like wondering if rock’n’roll is a good stable career. No one who’s wildly successful does it for the financial security. They do it because they can’t imagine doing anything else – and because of that they’ve got the stones…
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April 18, 2013 5

20/20 Hindsight #2 – BizDev and Creativity

  What I wish I’d known about business in creative industries and what I’ve learned the hard way: – bizdev in creative industries has NOTHING TO DO with software development, and if you try to force feed a creative production through manufacturing pipelines you end up with a bunch of “risk averse” sameness. – before…
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March 17, 2013 1