In which a funny sounding girl interviews Jason Rohrer about the art and morality of game design, the trials and tribulations of going indie in the games industry, funding development before you’ve got the game worth paying for and the importance of his family to his success and his art.
Before selling anything Jason already had an IGF award in hand and had released nearly a dozen games for free online, developing his reputation and building a community of fans. Since then he’s become one of or most recognised independent game developers and continues to make super awesomes stuff (including the recently successful Kickstarter project Diamond Trust of London).
Also, From Wikipedia: Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games. He practices simple living and said in 2009 that his family of four had a budget less than $14,500 per year.
Book mentioned: Your Money or Your Life
Documentary Mentioned: From Nothing, Something
DISCLAIMER: This is the uncut and unedited audio from our interview, posted with Jason’s permission. He sounds awesome, I sound like a freakish hybrid between a munchkin and the wicked witch of the west (I apologize now for the dreadful sound of my nervous laughter – thankfully I sound less annoying as the interview progresses). I’m not a journalist, I’m just a curious girl who asks lots of questions and I like to share what I learn as I go. But if YOU are a journalist and want to reference this interview in an article or something, be cool about it. You know the rules: make sure you link back here so folks can hear the full interview and include a link to Jason’s site, Don’t go misquoting or taking things out of context. Cause that’s the kind of crap that can destroy a journalism career (and people may say mean things about you on the internet).