Interview with Jason Rohrer on Everything from the Art and Morality of Game Design to Indie Success

3D and UX Design for Games, VR and Animation

Interview with Jason Rohrer on Everything from the Art and Morality of Game Design to Indie Success

October 11, 2012 Uncategorized 8

In which a funny sounding girl interviews Jason Rohrer about the art and morality of game design, the trials and tribulations of going indie in the games industry, funding development before you’ve got the game worth paying for and the importance of his family to his success and his art.

Before selling anything Jason already had an IGF award in hand and had released nearly a dozen games for free online, developing his reputation and building a community of fans. Since then he’s become one of or most recognised independent game developers and continues to make super awesomes stuff (including the recently successful Kickstarter project Diamond Trust of London).

Also, From Wikipedia: Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games. He practices simple living and said in 2009 that his family of four had a budget less than $14,500 per year.

Book mentioned: Your Money or Your Life

Documentary Mentioned: From Nothing, Something

DISCLAIMER: This is the uncut and unedited audio from our interview, posted with Jason’s permission. He sounds awesome, I sound like a freakish hybrid between a munchkin and the wicked witch of the west (I apologize now for the dreadful sound of my nervous laughter – thankfully I sound less annoying as the interview progresses). I’m not a journalist, I’m just a curious girl who asks lots of questions and I like to share what I learn as I go. But if YOU are a journalist and want to reference this interview in an article or something, be cool about it. You know the rules: make sure you link back here so folks can hear the full interview and include a link to Jason’s site, Don’t go misquoting or taking things out of context. Cause that’s the kind of crap that can destroy a journalism career (and people may say mean things about you on the internet).

Click here for Full Audio Interview with Jason Rohrer


8 Responses

  1. Haris Mujkic says:

    Glad to hear that there are people like Jason. Thinking about the way he spreads the games’s message to players and in the same time making it unique. And thank you Epona for bringing this interview to us.

    P.S. No, your voice is just fine. 🙂

    • Epona says:

      You’re welcome! I found the interview heaps valuable and I figured you guys would too 🙂

      And thank you for the nice things you say 🙂

  2. Awesome interview! I love hearing Jason talk, as he always is both interesting yet stays pretty down-to-earth and un-pretentious (is that word even a thing?), and your questions were very good, and drove the discussion in very interesting directions. Thank you!

    • Epona says:

      Google says:

      Not attempting to impress others with an appearance of greater importance, talent, or culture than is actually possessed.

      It is totally a thing! Nice one Grungi 🙂

      And thank you for the compliment! Jason was super easy to chat to and I was super curious, so questions came pretty easy 🙂

  3. Hanno Braun says:

    Listening to Jason is extremely inspiring to me. Great job on the interview and thanks for posting this!

  4. Rich Hudson says:

    I agree with the other posters. You voice is fine (we all think we sound dumb) and your questions are all thought provoking and relevant.

    • Epona says:

      Rich you’re lovely, thank you!

      Hah and yeah, hearing my own voice is super weird. It’s like seeing myself in a video interview – I’m like “who is this strange chick that looks kind of like a surprised chipmunk?!?” 😛

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