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You Dont Go Indie for the Steady Paycheck

  Asking whether independent game development is a realistic thing to do with your life is like wondering if rock’n’roll is a good stable career. No one who’s…

20/20 Hindsight #2 – BizDev and Creativity

  What I wish I’d known about business in creative industries and what I’ve learned the hard way: – bizdev in creative industries has NOTHING TO DO with…

20/20 Hindsight #1 – Welcome to the Creative Industries!

  Firstly, I apologize for the TERRIBLE quality of the video. Secondly, I sincerely apologize for NOT being Felicia Day (but I do what I can with what…

Harsh Realities: Indie Without Healthcare

  What would happen if you were bed ridden for three months? Could your team finish the game without you? Will your family be able to pay rent?…

What Does Success Look Like to You?

Last night I sent out a tweet and facebook update to all the creative folks I follow and follow me, asking them what their definition of success is….

Behind the Pixels #1: Life of a Freelance Audio Designer

I am very curious about creative people and their origin stories – I like to know where they come from and how they got to where they are…

On Creativity

We’re Polymaths. There’s no Creative TYPES. We’re all Creative. So what if some people call you a digital artist and other people call you a computer scientist. Who cares…

Arrogance, Intellectual Bias and “The Glass Ceiling”: Use Them

  For anyone who feels like they’re being handled with intellectual kiddie gloves and haven’t been invited to the Grown Up Game Designer’s table.  

How to Decide Between Anything

  Simple subjective algebra for making a decision between any number of things.

A Conversation with Jonathan Blow: Making Games, Ambitious Design and What’s Next

A conversation with Jonathan Blow about making his first games, the importance of ambitious design projects to the games industry and what’s next after The Witness.