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Freelancing: Pricing Jobs, Quoting Fees and Getting Paid

For Creatives who are freelancing to keep the lights on and currently trying to figure out what prices to quote to a potential client without scaring them off,…

Going Freelance: Interview with Kelly McClellan on Getting Started as a Freelance Artist

Kelly McClellan, freelance game artist and way cool chick, talks about getting through all that tough stuff at the beginning when you’re first going indie – getting that…

Creative (and Financial) Benefits of a Roaming Office

  The world is your office! Well, at least the part of the world with electrical outlets and WiFi. Having a Roaming Office means you can set up…

Interview with Jason Rohrer on Everything from the Art and Morality of Game Design to Indie Success

In which a funny sounding girl interviews Jason Rohrer about the art and morality of game design, the trials and tribulations of going indie in the games industry,…

Business is Just a System, Neither Good or Bad

Business is just a system, like art, engine or GUI. Focusing on the business system before great gameplay is like arguing about what programming language to code in…

Great Gameplay Now, Business Model Later

The sleazy salesman is a cliche for a reason. Don’t let business buzzword bullshit distract you from creating something excellent. Make something of value and you will find…

Going Free to Play (And Avoiding a Journey to the Dark Side)

[This is a guest post by Dan Toose of Surprise Attack] One thing that’s become apparent in recent times looking at the indie dev scene is the widespread…

On Success and Luck (in Life and TableTop)

As you read through the Nearly Complete Guide to Self Publishing you’ll find me referring to “success” and “luck” as something that can be influenced as opposed to…

Case Study: Camshaft Software on how they made $60k in 9 months (before launch!)

Keeping with the theme of working within your niche, Camshaft Software shares their story of how they found Automation in that sweet spot between a passion for the…

Finding Your Niche (and the Games Worth Making)

“Find that sweet spot between what you want to explore in a game, and what other people are getting together to talk about, and you’ve got a game…